Mousou Telepathy is a story that takes a look at what having a super power most consider cool would really be like of it came with no off button. Ayako Nakano is a student in high school who ever since she could remember has been able to see other people’s thoughts. However, after being called creepy by her mother when she was very little, she’s always kept this to herself. Unfortunately, this becomes harder to hide when a seemingly stoic popular boy in her class with a very overactive imagination falls madly in love with her, constantly thinking about her throughout the school day.
In just a few weeks, Sea of Thieves releases, a zany and fun pirate game filled with magic, mystery, and majestic ocean views. The world of Sea of Thieves is a dangerous place with no safe zones for players (full pvp) and tons of incentives to attack other crews with your best buds. Excitement and action abound! However, one of my favorite things about this game that has me so excited outside of the amazing ship battles, interesting treasure riddles to solve, beautiful rendering of the ocean waves, and amazing weather simulations… are the musical instruments.
From the start, each player is given in their inventory an accordion and an odd stringed instrument called a hurdy gurdy. Rare, the developer, is no stranger to fun within games and these instruments are very cleverly implemented. If someone starts to play a song, anyone can join in, with the game syncing up the playing so that it sounds like anyone else just jumped into the tune, automatically assigning melody, harmony, and bass parts to other players. Because of this, there’s this sensation of unity and fun as a crew performs together using items that would otherwise be a simple addition to the game and wouldn’t really have another purpose.
But it’s the fact the game designers put music that the players can play together into the game that I find so fascinating and important. In a world filled with cannonballs and cutlasses, Rare dropped an element into the game that has no aggressive action to it (besides maybe playing Flight of the Valkyries as people charge into battle). In fact, as the saying of soothing a savage beast would indicate, this element of gameplay is really an antithesis of what most games are about.
Here we are entering episode four of this journey into cute spies doing devious things and I cannot overstate how solid the quality of this show has been through and through. The team behind this seem to know exactly what they’re doing and the purposeful telling of this story out of order has us guessing at every turn what side the individuals in our main cast are on. I’m so excited to see where this goes and after being burned last season, I am hoping against hope that the crew at Studio 3Hz keep this up. It just seems too good to be true. …Almost as if we’re being lied to- I’m sorry for the crappy joke.
While the last two episodes actually had case numbers that followed each other, we’re back to jumping around again, going from Case 2 over to Case 9 now, a few cases before the first episode’s Case 13. While the jumping around has made me sad because we had such great origin stories for a few characters and the team as a whole, this episode actually touched on similar ideas a little on its own by putting a bit more focus on two characters we know little about: Dorothy and Chise.
The latter being this dork on the right.