Now, I’m going to start this off with saying that I realize that this may not feel like it meets the definition for “anime” for some, but personally I feel that Doki Doki Literature Club is close enough and unique in its own way to at least consider it a part of the “anime-esque” media, considering it greatly pulls from the convention of Japanese visual novels. Oddly enough, I could probably be writing this about the actual Japanese visual novel Kimi to Kanojo to Kanojo no Koi (Totono) and make the same sort of comparison, but without any translation for it (something which I hope happens at some point), this is what I have to work with.
Doki Doki Literature Club (DDLC) is questionably innovative in what it does for this reason, but that doesn’t make it any less gratifying to see it play out in of its own. There’s something to be said about how we perceive media, and I think DDLC makes an excellent observation about that which can change how we view certain works in the future, while also giving us appreciation for the past works that led up to the creation of a better one. It becomes a sort of love letter to the creators and players of these sorts of games, which I think is pretty neat in its own regard.